﻿capital = 360

oob = "USA_1936"

set_research_slots = 4
set_stability = 0.4
set_war_support = 0.2
set_convoys = 200
starting_train_buffer = 5

add_opinion_modifier = { target = FRA modifier = great_war_alliance_modifier }
add_opinion_modifier = { target = TUR modifier = great_war_alliance_modifier }
add_opinion_modifier = { target = SPR modifier = great_war_friendship_modifier }
add_opinion_modifier = { target = AUS modifier = great_war_friendship_modifier }
add_opinion_modifier = { target = MEX modifier = historic_friendship_modifier }
add_opinion_modifier = { target = LOU modifier = historic_friendship_modifier }
add_opinion_modifier = { target = ENG modifier = great_war_hostility_modifier }
add_opinion_modifier = { target = SOV modifier = great_war_hostility_modifier }
add_opinion_modifier = { target = POL modifier = great_war_hostility_modifier }

# Starting tech
set_technology = {
	infantry_weapons = 1
	tech_recon = 1
	tech_support = 1		
	tech_engineers = 1
	gw_artillery = 1
	tech_mountaineers = 1
	marines = 1
	motorised_infantry = 1
	early_fighter = 1
	cv_early_fighter = 1
	cv_naval_bomber1 = 1
	cv_CAS1 = 1
	naval_bomber1 = 1
	CAS1 = 1
	early_bomber = 1
	superior_firepower = 1
	base_strike = 1
	fuel_silos = 1
	fuel_refining = 1
	basic_train = 1
}

if = {
	limit = { not = { has_dlc = "Man the Guns" } }
	set_technology = {
		early_submarine = 1
		basic_submarine = 1
		early_destroyer = 1
		early_light_cruiser = 1
		basic_light_cruiser = 1
		early_heavy_cruiser = 1
		early_battleship = 1
		early_battlecruiser = 1
		early_carrier = 1
		transport = 1
	}
	set_naval_oob = "USA_1936_naval_legacy"
}

if = {
	limit = {
		NOT = { has_dlc = "No Step Back" }
	}
	set_technology = {
		gwtank = 1
		basic_light_tank = 1
	}
}
if = {
	limit = {
		has_dlc = "No Step Back"
	}
	set_technology = {
		gwtank_chassis = 1
		basic_light_tank_chassis = 1
	}
}

if = {
	limit = { has_dlc = "Man the Guns" }
	set_technology = {
		basic_naval_mines = 1
		submarine_mine_laying = 1
		early_ship_hull_light = 1
		early_ship_hull_submarine = 1
		early_ship_hull_cruiser = 1
		early_ship_hull_heavy = 1
		early_ship_hull_carrier = 1
		basic_battery = 1
		basic_light_battery = 1
		basic_medium_battery = 1
		basic_heavy_battery = 1
		basic_torpedo = 1
		sonar = 1
		basic_depth_charges = 1
		basic_secondary_battery = 1
		improved_secondary_battery = 1
		basic_heavy_armor_scheme = 1
		mtg_transport = 1
		improved_airplane_launcher = 1
	}
	set_naval_oob = "USA_1936_naval_mtg"
}

create_import = {
	resource = oil
	factories = 1
	exporter = LOU
}
create_import = {
	resource = oil
	factories = 1
	exporter = MEX
}
create_import = {
	resource = aluminium
	factories = 1
	exporter = FRA
}
create_import = {
	resource = rubber
	factories = 1
	exporter = SPR
}
create_import = {
	resource = tungsten
	factories = 1
	exporter = POR
}

set_politics = {
	ruling_party = neutrality
	last_election = "1935.3.5"
	election_frequency = 48
	elections_allowed = yes
}

set_popularities = {
	democratic = 35
	fascism = 15
	communism = 10
	neutrality = 40
}

if = {
	limit = {
		has_dlc = "Together for Victory"
	}
	set_autonomy = {
		target = LIB
		autonomous_state = autonomy_colony
		freedom_level = 0.1
	}
	else = {
		puppet = LIB
	}
}

give_military_access = LIB

add_ideas = {
	american_king
	free_trade
	limited_conscription
	restricted
	robber_barons
	deluge_legacy_of_slavery
	deluge_great_war_horrors_idea
}

recruit_character = USA_omar_bradley
recruit_character = USA_mark_clark
recruit_character = USA_douglas_macarthur
recruit_character = USA_walter_krueger
recruit_character = USA_jonathan_wainwright
recruit_character = USA_russell_hartle
recruit_character = USA_leonard_gerow
recruit_character = USA_edward_brooks
recruit_character = USA_alexander_patch
recruit_character = USA_courtney_hodges
recruit_character = USA_joseph_stilwell
recruit_character = USA_ernest_king
recruit_character = USA_frank_jack_fletcher
recruit_character = USA_arleigh_burke
recruit_character = USA_john_ii
recruit_character = USA_robert_f._wagner
recruit_character = USA_huey_long
recruit_character = USA_smedley_butler
recruit_character = USA_dwight_d._eisenhower
recruit_character = USA_chester_w._nimitz
recruit_character = USA_william_halsey_jr.
recruit_character = USA_charles_m._cooke
recruit_character = USA_raymond_a._spruance
recruit_character = USA_mark_clark
recruit_character = USA_robert_goddard
recruit_character = USA_robert_taft
recruit_character = USA_raymond_spruance
recruit_character = USA_cordell_hull
recruit_character = USA_robert_oppenheimer
recruit_character = USA_curtis_lemay
recruit_character = USA_harold_ickes
recruit_character = USA_thomas_kinkaid
recruit_character = USA_earl_browder
recruit_character = USA_henry_arnold
recruit_character = USA_george_patton
recruit_character = USA_dewitt_clinton_ramsey
recruit_character = USA_harold_mcclelland
recruit_character = USA_john_winant
recruit_character = USA_donald_nelson
recruit_character = USA_george_kenney
recruit_character = USA_william_halsey
recruit_character = USA_john_cannon
recruit_character = USA_carl_spaatz
recruit_character = USA_marc_mitscher
recruit_character = USA_henry_stimson
recruit_character = USA_jimmy_doolittle
recruit_character = USA_claire_lee_chennault
recruit_character = USA_charles_coughlin

if = {
	limit = {
		has_dlc = "No Step Back"
	}
	create_equipment_variant = {
		name = "M1 Combat Car"
		type = light_tank_chassis_1
		parent_version = 0
		modules = {
			main_armament_slot = tank_heavy_machine_gun
			turret_type_slot = tank_light_two_man_tank_turret
			suspension_type_slot = tank_bogie_suspension
			armor_type_slot = tank_riveted_armor
			engine_type_slot = tank_gasoline_engine
			special_type_slot_1 = tank_radio_1
		}
		upgrades = {
			tank_nsb_armor_upgrade = 2
			tank_nsb_engine_upgrade = 5
		}
		icon = "gfx/interface/technologies/USA_basic_light_tank.dds"
	}
	create_equipment_variant = {
		name = "M2A2"
		type = light_tank_chassis_1
		parent_version = 1
		modules = {
			main_armament_slot = tank_heavy_machine_gun
			turret_type_slot = tank_light_one_man_tank_turret
			suspension_type_slot = tank_bogie_suspension
			armor_type_slot = tank_riveted_armor
			engine_type_slot = tank_gasoline_engine
			special_type_slot_1 = secondary_turret_hmg
			special_type_slot_2 = tank_radio_1
		}
		upgrades = {
			tank_nsb_armor_upgrade = 2
			tank_nsb_engine_upgrade = 5
		}
		icon = "gfx/interface/technologies/USA_basic_light_tank.dds"
	}
}

### Ship Variants ###
if = {
	limit = { not = { has_dlc = "Man the Guns" } }
	create_equipment_variant = {
		name = "Barracuda Class"
		type = submarine_1
		upgrades = {
			ship_reliability_upgrade = 1
			sub_engine_upgrade = 1
			sub_stealth_upgrade = 1
			sub_torpedo_upgrade = 1
		}
		obsolete = yes
	}

	create_equipment_variant = {
		name = "Farragut Class"
		type = destroyer_1
		upgrades = {
			ship_torpedo_upgrade = 3
			destroyer_engine_upgrade = 3
			ship_ASW_upgrade = 3
			ship_anti_air_upgrade = 3
		}
	}

	create_equipment_variant = {
		name = "Columbus Class"
		type = heavy_cruiser_1
		upgrades = {
			ship_reliability_upgrade = 2
			ship_engine_upgrade = 2
			ship_armor_upgrade = 2
			ship_gun_upgrade = 2
		}
	}

	create_equipment_variant = {
		name = "Pennsylvania Class"
		type = battleship_1
		upgrades = {
			ship_reliability_upgrade = 1
			ship_engine_upgrade = 1
			ship_armor_upgrade = 1
			ship_gun_upgrade = 1
		}
		obsolete = yes
	}

	create_equipment_variant = {
		name = "Georgia Class"
		type = battleship_1
		upgrades = {
			ship_reliability_upgrade = 2
			ship_engine_upgrade = 2
			ship_armor_upgrade = 2
			ship_gun_upgrade = 2
		}
	}
}

if = {
	limit = { has_dlc = "Man the Guns" }
	# Submarines #
	create_equipment_variant = {			# represents O/R class, S class
		name = "S Class"
		type = ship_hull_submarine_1
		name_group = USA_SS_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_torpedo_slot = ship_torpedo_sub_1
			fixed_ship_engine_slot = sub_ship_engine_1
			rear_1_custom_slot = empty
		}
	}
	# Destroyers #
	create_equipment_variant = {
		name = "Clemson Class"				# represents Sampson, Caldwell, Clemson, and Wickes classes
		type = ship_hull_light_1
		name_group = USA_DD_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_light_battery_1
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = light_ship_engine_1
			fixed_ship_torpedo_slot = ship_torpedo_1
			mid_1_custom_slot = ship_torpedo_1
			rear_1_custom_slot = ship_depth_charge_1
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "Farragut Class"				# represents Farragut, Porter, Mahan classes
		type = ship_hull_light_1
		name_group = USA_DD_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_light_battery_2
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = ship_sonar_1
			fixed_ship_engine_slot = light_ship_engine_2
			fixed_ship_torpedo_slot = ship_torpedo_1
			mid_1_custom_slot = ship_torpedo_1
			rear_1_custom_slot = ship_depth_charge_1
		}
	}
	# Light Cruisers #
	create_equipment_variant = {
		name = "Omaha Class"
		type = ship_hull_cruiser_1
		name_group = USA_CL_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_light_medium_battery_1
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = cruiser_ship_engine_1
			fixed_ship_armor_slot = ship_armor_cruiser_1
			mid_1_custom_slot = empty
			mid_2_custom_slot = empty
			rear_1_custom_slot = ship_light_medium_battery_1
		}
	}
	# Heavy Cruisers #
	create_equipment_variant = {
		name = "Pensacola Class"			# Pensacola and Northampton classes
		type = ship_hull_cruiser_1
		name_group = USA_CA_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_medium_battery_1
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = cruiser_ship_engine_1
			fixed_ship_secondaries_slot = ship_secondaries_1
			fixed_ship_armor_slot = ship_armor_cruiser_1
			mid_1_custom_slot = ship_medium_battery_1
			mid_2_custom_slot = empty
			rear_1_custom_slot = ship_airplane_launcher_1
		}
	}
	# Battleships #
	create_equipment_variant = {
		name = "New York Class"					# represents Wyoming (Arkansas) and New York classes
		type = ship_hull_heavy_1
		name_group = USA_BB_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_heavy_battery_1
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = heavy_ship_engine_1
			fixed_ship_secondaries_slot = ship_secondaries_1
			fixed_ship_armor_slot = ship_armor_bb_1
			front_1_custom_slot = empty
			mid_1_custom_slot = ship_airplane_launcher_1
			mid_2_custom_slot = ship_secondaries_1
			rear_1_custom_slot = ship_heavy_battery_1
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "Georgia Class"
		type = ship_hull_heavy_1
		name_group = USA_BB_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_heavy_battery_1
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = heavy_ship_engine_1
			fixed_ship_secondaries_slot = ship_secondaries_1
			fixed_ship_armor_slot = ship_armor_bb_2
			front_1_custom_slot = ship_anti_air_1
			mid_1_custom_slot = ship_airplane_launcher_1
			mid_2_custom_slot = ship_secondaries_1
			rear_1_custom_slot = ship_heavy_battery_1
		}
	}
	# Carriers #
	create_equipment_variant = {
		name = "Lexington Class"
		type = ship_hull_carrier_conversion_bb
		name_group = USA_CV_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_deck_slot_1 = ship_deck_space
			fixed_ship_deck_slot_2 = ship_deck_space
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = heavy_ship_engine_1
			fixed_ship_secondaries_slot = ship_secondaries_1
			mid_1_custom_slot = ship_deck_space
		}
	}
}


